KineFX

learning from the ground up

Fundamentals of rigging and KineFX tool set

APEX

I wanted to create a procedural creature with features like growing pseudopods with collisions and squash and stretch.
This setup is still far from what I set to achieve, but I think it was a great way to learn about procedural rigs using Houdini’s new APEX rigging workflow.


Reference from Gojira’s album the way of the flesh


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